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December 22, 2011
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D-98 Osprey by SplinteredMatt D-98 Osprey by SplinteredMatt
The D-98 Osprey was an eight-engine, trans-atmospheric capable, vectored thrust dropship utilised to transport troops, vehicles and equipment between the surface of a planet and its orbit. The Osprey was introduced in 2615 as a replacement for the aging D-96 Albatross, and while being a modern, effective craft, had much the same roles and capabilities as the craft it replaced. The Osprey was largely used for non-combat roles, though possessed high speed and heavy armour to protect it from interception should it be threatened. The Osprey was operated by the UNSC Army, Marine Corps and Navy as a personnel and cargo transport.

An attack variant is planned but I haven't yet figured out how to make this practical/realistic.

Drawn in Inkscape. Design based on the alien dropship from District 9, Valkyrie Shuttle from Avatar, and Pelican dropship from Halo. Do not use without permission.
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:iconnightovizard:
nightovizard Featured By Owner Apr 16, 2014  Hobbyist
Very nice! Maybe doing something like a AC-130 Gunship for the attack variant? or AC-1000 Terror.
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:iconacebird1234:
acebird1234 Featured By Owner May 18, 2013  Hobbyist Traditional Artist
Cool ship.
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:iconhdreaper:
HDReaper Featured By Owner Mar 13, 2013
Ok I want one...
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:iconmrcharo:
MrCharo Featured By Owner Jan 25, 2013   Artist
for the attack variant,I would suggest some sort of cannon in a turret under the nose,while adding missile launchers on the wings.
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:icontheelevateddeviant:
TheElevatedDeviant Featured By Owner Nov 24, 2012
Osprey... Osprey... where have I heard that name before... Osprey... Osprey...
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:iconwisky-08:
Wisky-08 Featured By Owner Feb 20, 2012
So what else can you tell me.
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:iconextremedeepinvader:
ExtremeDeepInvader Featured By Owner Feb 4, 2012  Hobbyist Digital Artist
nice work
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:iconsplinteredmatt:
SplinteredMatt Featured By Owner Feb 4, 2012  Student General Artist
Thanks!
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:iconextremedeepinvader:
ExtremeDeepInvader Featured By Owner Feb 4, 2012  Hobbyist Digital Artist
no prblem I have my own digital works
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:iconjon-michael-may:
Jon-Michael-May Featured By Owner Jan 22, 2012  Professional Writer
I like the idea of this kind of transport and if you're open to it, I have some ideas for changes possible improvements....or at least improvements as I see them. They could be terrible and you might hate them, so feel free to ignore me here.

I think that overall it could stand to use more influence from the Pelican. As one of the main vehicles from that series, I would not shy away from linking it to that vehicle as much as possible, while still trying to make it new and unique of course.

To start with, I would extend the front set of wings beyond the engines, so that the new 'winglets' and engines rotate as one structure, much like they do on the Pelican. I'm not sure if it will work for the back set of engines, considering the placement of your engines, because exhaust from the front engines would hit the winglets on the aft engines...though I suppose you could say that if this thing is meant to fly in space like the Pelican, then its hull is built of material that can withstand a bit of engine exhaust. It also might provide a better sense of balance to include the winglets on both the forward and aft set of engines.

Secondly, from the side view this thing has a pretty big head and I think that some of the chin could stand to be shaved off. At the very least, I would take the edge out of those angles to better smooth out the flow of the hull. Unless you're going for some sort of stealth effect, I don't think you need so many harsh angles and could stand to smooth many of them out. Also, from the side view, round off that nose. It doesn't have to be a bubble, but I don't think it should be a flat surface like that either.

Looking from the top, you get a completely different vibe from the head as it shrinks down to encompass the cockpit. I would definitely build up this area a bit more to better fill out the head as it flows back towards the body. Again, look at the Pelican. Even though the body of the transport isn't much wider then the cockpit, the cockpit flows evenly into the body without a great deal of abruptness.

Some other details you may want to include.
Think about adding some real world elements to the design. Aside from things like running lights, you may want to include a fuel probe and some sort of sensor cluster on the nose. Use google to pull some pics of real world vehicle like the MH-53 Pave Low, or any other large helicopters or transport planes and use them as a basis for details to include in your own design. These little details will go a long way to lending more believability to your concept.

I think that's about it, or what I would personally change if it were my concept. So again, feel free to ignore my suggestions.
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